Yevheniia Stepanenko

Task 1: Affordance

Description for 10 pictures of affordance

afordancja-1

Affordance nr 1 – elevator buttons

 

1.Affordance – obvious object for interaction. The buttons are presented as usual – familiar to the user.

 

2.Tags – ordinary elevator buttons with floor number; opening/closing the door; call for help.

3. Mapping – clicking.

4. Feedback – by pressing which they will direct the user to the desired floor.

5 .Rating: bad design.The numbers are hard to see on the buttons, so it needs to stick the printed numbers next to them.

 

 

afordancja-7

Affordance nr 2 – fences

 

1.Affordance – clear. By color we can determine that this device is designed to protect the place from passers 

 

2.Tags – none.

 

3.Feedback – none.

 

4.Rating: medium design – obvious and understandable.

afordancja-3

Affordance nr 3 – door stand.

 

1.Affordance – we learn this thing from life experience.

Device needed to keep the door open.

 

2.Tags – can be in the raised and lowered (when it’s working) state.

 

3.Feedback – none.

 

4.Rating: good design.

 

 

afordancja-15

Affordance nr 4

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

afordancja-19

Affordance nr 5

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

afordancja-6Affordance nr 6

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Affordance nr 7

afordancja-11

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Affordance nr 8afordancja-2

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

afordancja-20

Affordance nr 9

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

afordancja-22

Affordance nr 10

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Description for 5 own pictures of affordance

Affordance nr 1Yevheniia Stepanenko_affordance1

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Affordance nr 2Yevheniia Stepanenko_Task 1

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Affordance nr 3Yevheniia Stepanenko. Task 1 - affordance 3

 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Affordance nr 4Yevheniia Stepanenko. Task 1 - affordance 4


 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Affordance nr 5Yevheniia Stepanenko. Task 1 - affordance 5



 

1.Affordance –

 

2.Tags –

 

3.Feedback –

 

 

4.Rating: good design /medium design / bad design.

 

 

Topic: your feelings in the morning

Снимок экрана 2022-10-25 в 00.11.35

Task 2: Mindmapping

Design a greeting card for someone with a short attention span.

• What am I really good at?

 

• Which UX activities do I really like to do?

 

• What differentiates me from other designers?

 

• On which projects did I bring the most value?

 

• From which projects did I learn the most?

 

• What interesting stories can I tell about the work that I did?

 

• What am I really good at?

 

• Which UX activities do I really like to do?

 

• What differentiates me from other designers?

 

• On which projects did I bring the most value?

 

• From which projects did I learn the most?

 

• What interesting stories can I tell about the work that I did?

 

1. Your and your colleagues role in the project

 

2. Introduction — scenario/problem/goal

 

3. Who are the users

 

4. Design Process (methodology; roadmaps; metrics; research…)

 

5. What tools did you apply in this project?

 

6. Research

 

7. Sketches, wireframes, graphics, prototype

 

8. Results and takeaways from a Usability test/before and after applying UX Design to the

product

 

9. Your final design — style guide

 

10. Conclusion/ The impact

 

11. What did you learn from the project

 

12. What would be the next steps