afordancja-1

 

 

 

 

 

 

 

Affordance nr 1

  1. Affordance – comes from acquired knowledge. 
  2. Tags – numbers on buttons guide user to the correct floor.
  3. Feedback – announcement of the chosen floor after pressing the button.
  4. Mapping – unnatural
  5. Rating: medium design – confusing position of buttons

afordancja-2

Affordance nr 2

  1. Affordance – comes from acquired knowledge. The elevator is needed to move to the different floors.
  2. Tags – the doors are very common for elevators. The upper panel with floor number and arrows confirms that it is in fact an elevator. 
  3. Feedback – sound notifying about elevator arrival after pressing the button.
  4. Mapping – natural
  5. Rating: good design – simple and understandable.

afordancja-3

 

 

 

 

 

 

 

 

Affordance nr 3

  1. Affordance – comes from acquired knowledge. Door handle is necessary to open the door. Shape of the door handle and its placement is implying its purpose.
  2. Tags – none
  3. Mapping – none
  4. Feedback – none
  5. Rating: good design – obvious and understandable design.

afordancja-4

 

 

 

 

 

 

 

 

 

Affordance nr 4

  1. Affordance – comes from acquired knowledge. Serves to connect trailer to the car.
  2. Tags – none
  3. Mapping – none
  4. Feedback – none
  5. Rating: good design – might be slightly confusing for unexperienced people but still quite obvious.

Affordance 5

 

 

 

 

 

 

 

 

Affordance nr 5

  1. Affordance – comes from acquired knowledge. 
  2. Tags – the word that instruct user to touch the object. Traffic light button is needed to start the traffic light. 
  3. Feedback – sound after pressing the button.
  4. Mapping – natural
  5. Rating: good design – simple and easy to spot design.

afordancja-6

 

 

 

 

 

 

 

Affordance nr 6

  1. Affordance – comes from applying logical thinking
  2. Tags – none
  3. Feedback – none.
  4. Mapping – none
  5. Rating: good design – obvious design that carries information about the object.

afordancja-16

 

 

 

 

 

 

 

 

Affordance nr 16

  1. Affordance – comes from acquired knowledge. 
  2. Tags – the shape of the bench is implying that it is possible to sit down.
  3. Feedback – none.
  4. Mapping – none
  5. Rating: medium design – not the most comfortable bench to sit on for a long time but still convenient. 

afordancja-20

 

 

 

 

 

 

 

 

Affordance nr 20

  1. Affordance – comes from acquired knowledge. 
  2. Tags – the purpose of the container hard to identify at first. It can either be a bin to throw away trash in or bin to keep fire in.
  3. Feedback – none.
  4. Mapping – none
  5. Rating: bad design – hard to understand the purpose of object immediately. Barely looks like trash bin.

afordancja-21

 

 

 

 

 

 

 

 

Affordance nr 21

  1. Affordance – comes from acquired knowledge. Sand boxes can be found around the town.
  2. Tags – handle
  3. Feedback – none
  4. Mapping – none
  5. Rating: bad design – the purpose might not understood from the first time due to lack of identification marks.

afordancja-24

 

 

 

 

 

 

 

 

Affordance nr 24

  1. Affordance – comes from acquired knowledge. Lamp is a common attribute of the everyday life.
  2. Tags – none
  3. Feedback – none
  4. Mapping – none
  5. Rating: good design – lamp can be bent in different sides and is quite tall. Can light more space and is easily regulated.

MY PICTURES

ms5

Oven

  1. Affordance – comes from visual signs. Temperature indicator, wheel with different temperatures options and shape symbolize that it is oven
  2. Tags – temperature indicator, wheel with different cooking options
  3. Feedback – makes sound when warmed up
  4. Mapping – natural
  5. Rating – good design. Easy to understand + has guide in shape of wheel for unexperienced users. 

ms4

Temperature regulator

  1. Affordance – comes from acquired knowledge. It is clearly a part of radiator.
  2. Tags – wheel and numbers on the wheel
  3. Feedback – none
  4. Mapping – natural
  5. Rating – good design. Classical design of regulator that is known by everyone. 

ms3

Lamp switch

  1. Affordance – the shape indicates that it can turn on or turn off things.
  2. Tags – switcher in the middle
  3. Feedback – a sound of click after use
  4. Rating – medium design. Not very common design so can evoke questions at first.

ms2

Remote control for the colored lamp

  1. Affordance – comes from logical thinking. It looks like color palette for lamp
  2. Tags – buttons on and off indicates that an object can be turned on or off
  3. Feedback – none
  4. Rating – good design. Each color on remote control indicates what color can lamp light be. Easy to use.

ms1

Star lamp

  1. Affordance – comes from logical thinking. 
  2. Tags – buttons below indicate about different light modes 
  3. Feedback – makes sound when on. 
  4. Rating – medium design. Hard to understand what different light modes do.

CASE STUDY

What am I really good at?

I am good at creating posters, leaflets and other advertising production. I like to create accessible ways to represent a product or service.

Which UX-related activities do I really enjoy doing?

I enjoy creating designs that are easily understood but still original and complex. Nowadays there is a lot of new features in UX design that destructing people from the main point. I like to look for a balance between innovation and perception.

What sets me apart from other designers?

Due to my rich experience in this area I am able to understand the request from customer fast. I am strict with deadlines and am willing to do as many edits as it is needed for design to be perfect.

BROCHURE ABOUT ECOLOGY

Svahn Marina

1. My role in the project

  • Looking for original topic

While people tend to bring up negative aspects of ecological topic I have decided to focus on the positive aspect. In my case I have decided to describe ecology of Sweden which is something many countries are striving for. I focused on such parts as renewable sources of energy, recycling and environment.

  • Negotiation with the customer

I listened to customers requirements and offered a fresh view on the topic. We were staying in touch and perfecting the brochure together.

  • Creating a design

Since there were many things I wanted to bring up in the brochure I looked for understandable and consistent way of designing it. I created myself pictograms and layout.